Jump to content

  •  

  • iBotModz CBox


    DarkRuler

    Member Since 18 Aug 2008
    Offline Last Active Jan 19 2014 06:48 PM
    ****-

    Topics I've Started

    TES5 GameInfromer LEAKED

    10 January 2011 - 09:51 AM

    The Elder Scrolls 5:
    Skyrim


    Words I couldn't make out from images = ...
    Words I am unsure of have a (?) next to them


    Anything new that I added will be bold and italicized



    Posted Image

    For Bethesda Game Studios,
    Skyrim is a new beginning. The
    previous four numbered entries and their many expansions and
    offshoots told the story of the end of
    Tamriel's third era and the fall of the
    Septim dynasty of emperors. For the
    fifth numbered entry, Bethesda is taking
    its fans two centuries in the future.
    Skyrim isn't a direct sequel in the traditional
    sense, but rather the next major chapter in
    the prophetic Elder Scrolls, Similiarly, The
    Elder Scrolls V: Skyrim gameplay takes new
    chances while staying rooted in tradition. A
    rugged beauty, A thrilling new combat dynamic encourages
    flexibility and creative ability combination.
    A rethought of user interface abandons the cumbersome
    menus of yesteryear, And a new way of presenting
    interactive storytelling aims to reinvent the way players
    experience role-playing.




    Posted Image

    Names
    To Remember

    Alduin
    Also called the World Eater, this
    massive dragon's return was foretold
    by the prophetic Elder Scrolls.
    His triumph will mean Tamriel's
    destruction.

    Dragonborn
    Called "dovahkiin in the language of
    dragons, these rare individuals are true
    dragon hunters. As the game begins,
    your hero may be the last one left.

    Esbem
    One of the few surviving Blades,
    Esbem is a sort of mentor to the
    game's hero. He's been following the
    prophecies, and knows that the world
    of Tamriel is in serious trouble. He is
    voiced by Max von Sydox (Minority
    Report, Shutter Island).

    Greybeards
    These mysterious old men live atop a
    high retreat called High Hrothga(?); at
    the top of a mountain called the Throat
    of the World. They are highly versed
    in the power of dragons, and the
    dragonborn hero will need to climb the
    7,000 steps it takes to reach them and
    be trained.

    Skyrim
    A rugged northern nation in the larger
    continent of Tamriel. The king recently
    died, setting off a potential civil war
    between those who wish to secede
    from the Empire, and those who want
    to remain.




    Posted Image

    Weapons of Choice

    The bandits close in from multiple directions, and you drop
    into a combat stance. You draw a long steel blade into your
    right hanad, and pull the weel worn shield from your back
    only moments before the highwayman's hatchet glances off
    its surface instead of your arm, you manage a deftswing taht
    catches your opponent off guard, and blood blossoms across
    his midsection undauned. He rears back for a powerful slam
    hoping to overpower your guard, you take a moment to bash
    forward with your shield, sending him staggerng. By now, his
    companion is almost upon you. Abandoning your shield, you
    turn towards the new opponent as a whirling current of ice
    ignites within your palm. You fling the spell into your foe's path.

    Bethesda is well aware that players are need for something
    new out of the Elder Scrolls combat system,
    Skyrim's ... approach to fighting ...
    to the ... action ... of previous entries while
    streamlining weapon and ... ... and deepening
    the way that opponents can affect each other in battle.
    The ... ... is the addition of a two hands two(?) options
    approach to combat. Every weapon or spell in the game can be
    equipped to either hand at any time leading to limitless combination
    of attack options. Dual wield two of the same weapon, or
    ... ... dagger in ... hand and .... in the other. Fight defensively
    with a shield on your left arm and a crackling ball of electricity
    in your right. Set two completely different spells in either hand,
    or put put the same spell in both hands ... you combine the spell
    to extraordinary effect. The choice is yours.
    If you want to change you tactics in mid-battle you can ...
    that were and abilities with a touch of a button. Rather than
    offer(?) you ... eight choices on the directional pad. Bethesda
    implemented a ... ... menu to quick select your
    favorite spells and items as its extremely easy to
    swap your loadout in a single battle with only a momentary pause
    in the action.
    No matter your choice of gear the way you fight your opponents
    shapes your character in the world. "You are what you play,"
    Howard ... several times during our visit. ...
    is the ... class system of earlier games(?) in its place ... an
    ... leveling system that rewards experience for everything
    you do in the game and has safeguards in place to limit exploits
    Use one-handed weapons and your skill with them will improve.
    Cast ... of illusions and your abilities within that school of magic
    will be amplified. "The main thing is that you don't pick ...
    ... are ... so you in the beginning." Howard ..., "In
    Oblivion, you would just play for a while, and after a while the game
    would ask you; What do you want your class to be? Which was
    really a ... of ... ... ... ... ... ... ... ...
    past that point, those are the only skills that affect your leveling.
    There's no way to give you a good idea. In the final ... what's
    important on a game of this scale, we've tried ... don't ...
    there's a way to do it."
    As any given ... in Skyrim's ..., it contributes yo your
    overall level growth. The higher the skill, the more it contributes
    to leveling. "Passing(?) one skill from 34 to 38 is going to level you
    faster than raising one from 11 to 12," Howard says. Thus, specialization
    in a few(?) ... skills is advisable, but not required. The
    more skills you choose to advance, the more you delay your progression
    to high levels.
    Those ever-ascending levels will be highly ... . Each level
    comes with an automatic boost in health, and then a choice
    to further advance your health, or to improve your magicka or
    stamina, the other two primary in-game resources in a ... for
    Bethesda's other role-playing universe, Fallout, each level also
    brings the choice of a perk, one of ... of special power ups
    tied to the 18 skills. These perks may increase damage of
    your dagger during stealth attacks, or allow your mace to ignore
    enemy armor. Each choice further ... your ... form every
    other player's choices.
    Leveling is stretched across a wider field, ... more
    choices for players to shape their character over time "Oblivion
    and Fallout were more like leveling from one to 25. This is one
    to 50," Howard shares, "But it's still a similar playtime so you
    level up ... in the beginning. Part of the reason for that was
    number one, it's more fun, and number two, with the way ...
    ... ..., there's a lot of them, and it's really the way to
    define your character. It is the way to get power. So you ...
    more of them early on." Even after level 50 players will be able
    to continue gaining new levels, but the process will dramatically
    slow. "We want to support ... . There are the combat
    guys, the magic guys, the stealth guys. But most people play
    some mix of that. And ... just ... to make that ..."
    ... ... .


    2nd Page

    The Feel of Combat
    [Can't read block of text]




    Posted Image

    Alchmey 30
    Illusion 24
    Conjuration 26
    Destruction 56 - The School of Destruction cover the harnessing of elemental energies. This skill makes it easier to cast spells like Firebal, Ice Spike, and Lightning Bolt.
    Restoration 24
    Alteration 21
    Enchanting 27




    Posted Image

    Here There
    Be Dragons

    The dragon roars, and dives in to attack. Flame pours
    from its gaping maw. It cries out a word of power in
    draconic, strengthening it for the battle to come
    in your search for the missing golden claw, you've
    ascended to a tumbling ruin of nor buildings for a
    time. The scaled mythical beast seemed to blend, statue-like
    into the stone before spreading its wings and
    calling out its anger. Now, you're cornered against the
    wall with the dragon ready to dive bomb. You scramble
    back deeper into the ruins and beyond a fallen pillar.
    You spy into your best hope for escape. A tiny passage opens
    into the hillside, descending into the dungeons below
    even as the dragon lands and rears back to strike, you
    dive for the opening and hurry into the darkness below,
    outside the wyrm bellows in fury as its prey slips away.




    Posted Image

    Amidst any discussion of what sets Skyrim apart
    from its predecessors, dragons are at the very
    heart - as is how your character is tied to them.
    Though the Elder Scrolls video game franchise
    has been around since 1994, dragons have
    never been a part of gameplay. That's because the fiction
    has been clear on the point that dragons were banished from
    the world thousands of years ago. Until now.
    The Elder Scrolls have professed the return of dragons.
    In fact, the signs that the dragons would be returning
    were clearly laid out in the predictions(?). The shattering of
    the Staff of Chaos (The Elder Scrolls: Arena), the appearance
    of Numidium (Daggerfall), the volcanic Red Mountain
    (Morrowind), and the opening of the Oblivion gates (Oblivion)
    all heralded their arrival. The last sign is the citizens of
    Skyrim turning agains each other in civil war, an even that
    is unfolding as Skyrim begins. Already, lesser dragons are
    flying free across the world. Eventually, the dreaded Aludin
    will return - a godlike dragon destined to devour the world if
    left unchecked.
    Long ago, a force existed that expelled the dragons
    individuals called dragonborn wield the same mighty power
    as the dragons themselves. "The dragonborn can battle
    the dragons on another level." Howard describes, "They're
    anointed by the gods. That's why they can light the dragonfires
    to become an emperor. They kind of help make the
    world whole." These powerful figures were supported by the
    dragonguard, also called the Blades. After the dragons'
    retreat(?) the Blades eventually came to guard on ancestry of
    dragonborn individuals, the Septim emperors. Unfortunately
    for the world, that line of rulers has now been wiped out,
    and the dragonguard has been hunted down and nearly
    destroyed. No dragonborn has been seen in decades until
    you arrive - a dragonborn with the potential to stand against
    the tide.
    "Part of the big mystery is, why are the dragons back?" H
    Howard tells us. "How have they come back? How do we
    stop this? And what is the player's role in that as the dragonborn?"
    Dragons won't be some legendary concept
    left dangling before players until the end of the game. Dragons
    are real and regular threats in the game world. They fly into
    battle at unexpected times. They ravage towns, they wield
    awesome power. And you'll have to face them repeatedly in
    single combat.


    ---------------------------------------------------

    Details:

    * Third person view has been improved
    * 5 massive cities, more variation in caves and underground stuff.
    * There is an option for no HUD.
    * On Conversations: Conversations aren't done in a zoomed in static shot anymore.Start a conversation with some and they will act like someone would in real life, looking at you occasionally and walking around a bit and also continue doing a task if they were doing one while talking.
    * On Weapon smithing: Go to a forge and carve a new weapon out of red hot metal.
    * Dual-wielding: you have two hands now in combat and you can wield anything to both hands. You may assign a dagger on left hand and use a mace with right hand. The choice as they say is yours.
    * Duel: You may duel any NPC on the streets western style.
    * Inheritance: When you kill a shopkeeper, his/her family member will inherit the shop and will be angry about you, but stil give you missions.
    * Level-scaling: It is coming back
    * 18 skills: supposedly even less skills to play with?
    * No mysticism
    * Perks: Rumored to be in Skyrim. I may have understood it wrong.
    * Boosts: Pick stamina, health, magic boosts on level up.
    * Enchanting: This skill makes a return.
    * "Radiant storytelling" or Level Scaling 2.0: "The game eventually logs a huge storehouse of knowledge about how you've played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you've explored, automatically set the mission in a place you've never visited, and designate opponents that are appropriately matched to your strengths and weaknesses."
    * Fast-Travel: As you probably expect, you can instantly travel to previous locations with a tap of the button
    * Sprinting: You can now sprint about!
    * Town visiting: You may do more in towns, like tailor weapons, cooking, farming or mining. Not much details about this or how detailed they are as jobs.
    * Dynamic Shadows
    * Improved Faces/Improved Models Example: Faces have been dramatically overhauled. Characters now exhibit more emotion show of distinctions between different races and just plain looks better.
    * Radiant AI
    * Updated Engine Snow falls dynamically (not as a basic texture on the ground)
    * Trees and branches move independently with the wind
    * Water flows
    * Randomly generated quests
    * Beards
    * You can't run backwards as fast as you do forward.
    * 10 races to choose from
    * Confirmed creatures: zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses Elk, mammoth, saber-toothed cats
    * Presumably open cities (as dragons can attack)
    * Hud-free first-person view and improved third-person perspective
    * Very unique landscapes! Also unique dungeons! In other words, lots of uniqueness!
    * Character creation improved, body features customizable
    * 2-handed weapons and duel wielding confirmed.
    * Finishing moves, unique to each weapon and enemy you fight.
    * Dialog will pop up when you approach an enemy
    * Cooking/farming/mining/woodcutting/blacksmithing
    * Perk picking at every level-up
    * 5 Magic Schools Destruction Alteration Conjuration Restoration Illusion.


    Source: Game Trailers

    Microsoft is too busy playing Reach

    25 October 2010 - 11:06 AM

    This isn't completely hidden, but when I was trying to do some url manipulation to find some dlc to download a bit early and I found this strange error message

    Go Here

    I wasn't even searching for anything Reach related when I found it

    ------------------------------------------


    Uh oh... that shouldn't have happened.
    It appears you've found a glitch in the system.

    Sorry. We were, uh... a little bit distracted playing Halo: Reach. We will work on fixing this right away.

    Obscure Basin

    15 October 2010 - 04:20 AM

    Obscure Basin

    Researchers claimed that this outpost
    was once used to create power, but
    recent studies have shown otherwise.
    2-8 players


    This map is semi-symmetrical as each main base are on alternating sides of the map. The sniper Rifle spawns in the middle and Concussion Rifle near one corner and the Shotgun near the other. I built walls behind the waterfall to give the map a different and better look. Bungie put an invisible barrier in front of the waterfall so you cannot get to it and they also made soft kill barrier in front of a section of the barrier, but it should not impact gameplay. This map is made for ALL gametypes.

    Invasion - The map plays out a little differently. The Elites spawn at Blue Base and the Spartans spawn at Red Base. The elites must capture 1/2 objectives to move to the next phase. In the second phase the elites will again capture 1/2 objectives to be able to enter the Triple Room building on Red Base which has the core inside. They must then bring the core to a bridge (which is only in Invasion) that is between Orange Base and Blue Base.

    Race - Start at Blue Base, go towards Red Base, up the ramp and then towards Orange Base, back towards Red Base then towards Green Base and then finishes the lap by crossing the bridge back to Blue Base.

    Also supports 4 Team Multiflag


    Weapons:

    3x Assault Rifles

    6x DMR

    2x Magnum

    2x Needler

    3x Needle Rifle

    2x Plasma Repeater

    1x Plasma Rifle

    1x Spiker


    Heavy Weapons:

    1x Sniper Rifle

    1x Shotgun

    1x Concussion Rifle


    Equipment:

    4x Frag Grenade

    4x Plasma Grenade

    1x Armor Lock

    1x Sprint

    Posted Image

    Posted Image

    Posted Image

    Posted Image

    Posted Image

    Posted Image

    Posted Image

    Posted Image

    Posted Image

    Posted Image

    Posted Image

    Posted Image

    Red = Red Base
    Blue = Blue Base
    Orange = Orange Base
    Green = Green Base
    Black Box = Safe Area
    White Line = Bungie's Invisible Soft Kill Barrier

    All Reach Armor (Possible Spoilers)

    08 September 2010 - 10:20 AM

    Edit- Now that Reach is out I went through all the armor and found out what cost is for each item

    If someone feels like going through each rank to find out what can be unlocked at what rank then be my guest.

    Helmets:

    Mark V{B}:
    Base – Free
    UA – 750cR
    UA/HUL – 1500cR

    CQC:
    Base – Free
    CBRN – 750cR
    UA/HUL – 1500cR

    ODST:
    Base – 2000cR
    U/ACNM – 100cR
    CBRN/HUL – 500cR

    HAZOP:
    Base – 700cR
    CBRN/HUL – 2000cR
    CNM-I – 1000cR

    EOD:
    Base – 15000cR
    CNM – 5000cR
    UA/HUL – 3000cR

    Operator:
    Base – 7000cR
    UA/HUL – 2000cR
    CNM – 1000cR

    Grenadier:
    Base – 25000cR
    UA – 5000cR
    UA/FC – 2000cR

    Air Assault:
    Base – 15000cR
    UA/CNM – 7500cR
    FC-I – 5000cR

    Scout:
    Base – 40000cR
    HU/RS – 5000cR
    CBRN/CNM – 5000cR

    EVA:
    Base – 30000cR
    CNM – 5000cR
    UA/HUL[3] – 5000cR

    JFO:**
    Base – 60000cR
    HUL-I – 20000cR
    UA – 10000cR

    Commando:**
    Base – 85000cR
    CBRN/CNM – 40000cR
    UA/FC-I[2] – 40000cR

    EVA[C]:**
    Base – 120000cR
    CNM – 25000cR
    UA/HUL[3] – 140000cR

    MJOLNIR Mark V:**
    Base – 130000cR
    CNM – 10000cR
    UA – 15000cR

    Pilot:**
    Base – 90000cR
    HUL[3] – 25000cR
    UA/HUL[3] – 55000cR
    Haunted – 1cR (Must Purchase All Helmets and Upgrades and must be the rank of Inheritor)

    Recon:
    Base – 100000**
    HUL – 75000cR**
    UA/HUL[3] – Free (Pre-Order Bonus)

    MJOLNIR Mark VI:**
    Base – 300000cR
    FC-I[2] – 75000cR
    UA/HUL-I – 75000cR

    GUGNIR:**
    Base – 250000cR
    HU/RS – 125000cR
    CBRN – 400000cR

    Security:**
    Base – 250000cR
    UA/HUL – 200000cR
    CBRN/CNM – 200000cR

    Military Police:
    Base – Free (Waypoint: 15; Reach: Beat Normal campaign)
    CBRN/HU/RS – Free (Waypoint: 20; ODST: 10 Needler supercombine kills)
    HU/RS/CNM – Free (Waypoint: 25; Halo 3: 5 Needler kills in Lone Wolves or campaign; Reach:10 supercombine kills in Firefight or campaign)

    CQB:
    Base – Free (Waypoint: 20; Reach: Beat Heroic Campaign)
    HU/RS/CNM – Free (Waypoint: 25; Halo 3: Beat Heroic Campaign)
    UA/HUL – Free (Waypoint: 30; Halo 3: Beat Legendary Campaign; Reach: Beat Legendary Campaign)


    Shoulders:
    Default – Free
    FJ/PARA – 250cR
    HAZOP – 500cR
    JFO – 1000cR
    Recon – 1500cR**
    UA/Multi-Threat – 2000cR**
    Jump Jet – 5000cR*
    EVA – 3000cR*
    GUGNIR – 8000cR*
    ODST – 25000cR*
    UA/Base Security – 12000cR*
    CQC – 20000cR*
    Operator – 28000cR*
    Commando – 40000cR*
    Grenadier – 65000cR*
    Sniper – 80000cR (75000cR for Right Shoulder)*
    MJOLNIR Mark V – 100000cR (80000cR for Right Shoulder)*
    Security – 70000cR (275000cR for Right Shoulder)*


    Chest:
    Default – Free
    UA/Multi Threat – Free (GameStop Pre-Order Bonus)
    HP/HALO – 600cR
    UA/CounterAssault – 600cR**
    Tactical/LRP – 1000cR**
    UA/ODST – 750cR*
    Tactical/Recon – 1500cR*
    Collar/Grenadier – 4000cR*
    Tactical/Patrol – 4000cR*
    Collar/Breacher – 8000cR*
    Assault/Sapper – 14000cR*
    Assault/Command – 12000cR*
    HP/Parafoil – 8000cR*
    Collar/Grenadier [UA] - 40000*
    UA/Base Security [W] – Free (Waypoint: 30; Reach: Get a First Strike in Matchmaking)
    Collar Breacher [R] – 75000cR** (Must first purchase Collar Breacher)
    HP/Parafoil [R] – 175000cR** (Must first purchase HP/Parafoil)
    Assault/Sapper [R] – 250000cR** (Must first purchase Assault/Sapper)


    Wrist:
    Default – Free
    UA/Buckler – 5000cR*
    UA/Bracer – 10000cR*
    Tactical/Tacpad – 50000cR*
    Tactical/UGPS – 80000cR**
    Assault/Breacher – 200000cR**


    Utility:
    Default - Free
    UA/CHOBHAM – 30000cR** (Must first purchase TACTICAL/HARD CASE)
    TACTICAL/HARD CASE – 40000cR*
    UA/NxRA – 40000cR*
    TACTICAL/TRAUMA KIT – 60000cR** (Must first purchase TACTICAL/HARD CASE)
    TACTICAL/SOFT CASE – 100000cR** (Must first purchase TACTICAL/HARD CASE)


    Visor Color:
    Default – Free
    Silver – 35000cR*
    Blue – 50000cR*
    Black – 100000cR*
    Gold – 250000cR*


    Knee Guards:
    Default – Free
    FJ/PARA – 10000cR*
    GUGNIR – 25000cR*
    Grenadier – 45000cR*


    Armor Effect:
    Birthday Party – 200000cR
    Heart Attack – 300000cR
    Pestilence – 1000000cR
    Inclement Weather – 2000000cR
    Legendary Flame – Free (Halo: Reach Legendary Bonus)
    Bungie Blue Flame – Bungie ONLY


    Firefight Voice:
    Noble 6 – Free
    Jorge S-052 – 10000cR
    Jun S-0266 – 10000cR
    Emile S-239 – 10000cR
    Kat S-320 – 10000cR
    Auntie Dot [A.I.] – 15000cR
    Carter S-259 – 100000cR
    GYSGT Stacker – 5000cR
    GYSGT Buck – 15000cR
    SGTMAJ Johnson – 100000cR
    Cortana [A.I.] – 100000cR
    John S-117 – 150000cR


    Elite Armor:
    Minor – Free
    Spec-Ops – Corporal
    Ranger – Sergeant
    Ultra – Warrant Officer
    Zealot – Captain
    General – Major
    Field Marshal – Lt. Colonel
    Officer – Free (Halo: Reach Limited Bonus)



    Posted Image
    Helmets

    Posted Image
    Shoulders

    Posted Image
    Chests

    Posted Image
    Wrists

    Posted Image
    Utilities

    Posted Image
    Knee Guards

    Posted Image
    Elites

    * = Not purchasable without a specific rank
    ** = Not visible immediately

    Go Outside the Canyon

    23 July 2010 - 02:30 AM

    This topic will broken up into 3 parts, the first part will be a brief description, 2nd will be 31 images that I have taken from the Forge 2.0 vidoc which showed off Bungie's map called Forge World and the 3rd will be some more info and speculation of Reach. This map is the largest that has ever been made and includes the classic canyon, a big island, an inner structure, a small island, and a medium sized grassland. When we get Reach we will also be given maps that were created by Bungie using Forge on Forge World. These maps are remakes of classic maps like Blood Gulch (Hemorhage), Sanctuary (Paradiso), Ascension (Pinnacle) and Wizard (The Cage). Along with those we will also be given a Griffball Court which is also made on Forge World.

    As with from Halo 2 and Halo 3, Reach will have 9 maps created by Bungie from the start
    -Boardwalk
    -Boneyard
    -Countdown
    -Forge World
    -Powerhouse
    -Reflection (Ivory Tower remake [1:25])
    -Spire (possible Relic remake)
    -Sword Base
    -Zealot (1st map in this vid

    -------------------------------------------------------------------------------------
    Posted Image
    Posted Image
    Posted Image
    Posted Image
    Posted Image
    Posted Image
    Posted Image
    Posted Image
    Posted Image
    Posted Image
    Posted Image
    Posted Image
    Posted Image
    Posted Image
    Posted Image
    Posted Image
    Posted Image
    Posted Image
    Posted Image
    Posted Image
    Posted Image
    Posted Image
    Posted Image
    Posted Image
    Posted Image

    Posted Image
    --Ascension---------------------


    Posted Image
    Posted Image
    --Sanctuary-----------------------


    Posted Image
    --Wizard---------------------------


    Posted Image
    --Lockout---------------------------


    Posted Image
    ----------------------------------------------------------------------------------------------------------------------------------------------------

    With Forge 2.0 people can finally start creating really great maps, we can use the sky and water too for our maps. We can change an item to a color, we don't need to do new rounds just to fuse an item and for Forge World, our budget is $10,000 (I wish their wasn't a budget). On top of those maps though we also get Firefight maps which should be great too. Normally in the base Halo game we just get 9 maps, but we will be getting 14 total with Reach (including the forged remakes) and then there's even more if you include Firefight. It also looks like we can create barriers because if you look at the third image it shows a giant blue grid looking thing.

    In one of the Bungie updates Bungie described a big map with a giant spire in the middle of it, which sounds a lot like Relic (from Halo 2). So the map Spire could be Relic.

    If you haven't seen the ViDoc yet then you can find it here
    Also if you want to see images of Hemmorhage then go to my other topic here

    B.net Topic