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    #1 DEEhunter

    DEEhunter

      Corporal Grade 2

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    Posted 02 December 2008 - 12:02 AM

    Hi guys. Do you want colors in your Map/Film description ? =)
    Yes ? So, this tutorial is for you. Enjoy !

    An example of a result:
    Posted Image
    It's not really a Green, but a Yellow greened.

    Step 1: Make your file.
    Step 2: Extract the file from your Xbox 360.
    Step 3: Open it with a Hex Editor.
    Step 5: Search and replace your text description by the color code.
    (Offset 0000D060)

    Example: <color argb=#ff76a1d3>Description</color>

    Posted Image

    Step 6:
    Save, Rehash, Resign and upload back to Xbox.
    --------------------------------
    (Verified) Colors codes:
    <color argb=#55FFFFFF>Description</color>
    <color argb=#ff76a1d3>Description</color>
    <color argb=#FFe8ea1e>Description</color>
    <color argb=#FFa1b375>Description</color>
    <color argb=#FF8692d4>Description</color>
    <color argb=#FFb139b5>Description</color>


    - Thanks to Anthony -

    The first value seems like it would be the Alpha channel.. It's always 0xFF which is 100%, someone should try making it 50%

    ((50 / 100) * 255 ) = 127.5
    127 = 0x7F

    So replace the first with value "FF" with "7F" and see if its 50% transparent ;)


    I think the colors possibilities are almost limitless. (Like on a web page with a .css).
    All the best ! :)

    Ill researched this stuff and found some new symbols that a friend of mines will be making applications out of. Also I found some new variables that show different results. Things like:
    <controller0_gamertag/>
    <lobby-multiplayer-map/>
    <color-armor1/>
    <lobby-campaign-level/>
    <lobby-campaign-difficulty/>
    <party_size/>
    and MANY others. They are found in the halo 3 locales in strings like "<color argb=#ff76a1d3>TOTAL EXP:</color> <xp-value/>" The FF in the beginning is the alpha which defines opacity from what I can infer.
    Here is a long list of locales extracted from the mainmenu.map
    WEAPONS <color argb=#55ffffff>(1 of 7)</color>
    VEHICLES <color argb=#55ffffff>(2 of7)</color>
    EQUIPMENT <color argb=#55ffffff>(3 of 7)</color>
    SCENERY <color argb=#55ffffff>(4 of 7)</color>
    TELEPORTERS <color argb=#55ffffff>(5 of 7)</color>
    SPAWNERS <color argb=#55ffffff>(6 of 7)</color>
    GOALS <color argb=#55ffffff>(7 of 7)</color>
    <item _name/>
    Next Item <color argb=#55ffffff>(X of Y)</color>
    <loc_month/>/<loc_day/>/<loc_year/>
    <color argb=#FFa1b375>[</color>
    <color argb=#FFa1b375>]</color>
    <map_variant_name/>
    A map variant of <map_variant_name/>, <day_of_week/> <month_name/> <day/>, <year/> <time_hms/>
    <game_variant_name/>
    A game variant of <game_variant_name/>, <day_of_week/> <month_name/> <day/>, <year/> <time_hms/>
    <game_variant_name/>
    <game_variant_name/> on <map_variant_name/>, <day_of_week/> <month_name/> <day/>, <year/> <time_hms/>
    <game_variant_name/>
    <game_variant_name/> on <map_variant_name/>, <day_of_week/> <month_name/> <day/>, <year/> <time_hms/>
    <campaign_map_name/>
    <campaign_map_name/> on <difficulty/>, <day_of_week/> <month_name/> <day/>, <year/> <time_hms/>
    <map_variant_name/>
    Forge screenshot on <map_variant_name/>, <day_of_week/> <month_name/> <day/>, <year/> <time_hms/>
    <game_variant_name/>
    <game_variant_name/> on <map_variant_name/>, <day_of_week/> <month_name/> <day/>, <year/> <time_hms/>
    <game_variant_name/>
    <game_variant_name/> on <map_variant_name/>, <day_of_week/> <month_name/> <day/>, <year/> <time_hms/>
    <campaign_map_name/>
    <campaign_map_name/> on <difficulty/>, <day_of_week/> <month_name/> <day/>, <year/> <time_hms/>
    <map_variant_name/>
    Forge film on <map_variant_name/>, <day_of_week/> <month_name/> <day/>, <year/> <time_hms/>
    Current (<current-language/>)
    Current (<current-gamerzone/>)
    Language: <language/>
    Gamer Zone: <gamerzone/>
    Experience: <experience/>
    Game Mode: <game-mode/>
    Game Size: <game-size/>
    Map Size: <map-size/>
    Game Rules: <game-rules/>
    <build_number/>
    <version_number/>
    <objectives/>
    <primary-objectives/>
    Privacy (<lobby-privacy/>)
    <gametype-description/>
    <gametype/>
    Privacy (<lobby-privacy/>)
    <screenshot-title/>
    <screenshot-description/>
    <screenshot-author/>
    <screenshot-date/>
    <screenshot-size/>
    <screenshot-title/>
    <screenshot-description/>
    ???  <page-index/> of <page-count/>  ???
    The File Share is a location where you can store saved multiplayer game films and, in the future, other types of Halo 3 game files.  
    
    Shared Map Variants:  <filevalue>
    Shared Game Variants: (value)
    Saved Films: (value)
    <bnet-pro-button/>
    <bnet-pro-message/>
    <next-rank-experience/> EXP
    Highest Skill <next-rank-skill/>
    <next-rank-experience/> EXP or Highest Skill <next-rank-skill/>
    <quota-used/>
    <quota-total/>
    <quota-remaining/> Free
    Downloading (<current-progress/>%)
    Keep playing! Downloading will continue automatically.
    Preparing for use... (<current-progress/>%)
    Keep playing! The file will be available shortly.
    Uploading... (<current-progress/>%)
    Keep playing! Uploading will continue automatically.
    Preparing for upload... (<current-progress/>%)
    Keep playing! Uploading will continue automatically.
    <bnet-pro-button/>
    <bnet-pro-message/>
    <bnet-pro-help/>
    <quota-used/>
    <quota-total/>
    <quota-remaining/> Free
    Downloading (<current-progress/>%)
    Keep playing! Downloading will continue automatically.
    Preparing for use... (<current-progress/>%)
    Keep playing! The file will be available shortly.
    Uploading... (<current-progress/>%)
    Keep playing! Uploading will continue automatically.
    Preparing for upload... (<current-progress/>%)
    Keep playing! Uploading will continue automatically.
    <quota-used/>
    <quota-total/>
    <quota-remaining/> free in your File Share.
    <quota-used/>
    <quota-total/>
    <quota-remaining/> REMAINING
    Current Setting: <joystick-layout-description/>
    Current Setting: <button-layout-description />
    Service Tag: <service-tag/>
    GENDER: <gender/>
    <color argb=#FF76a1d3>Model:</color> <mod-value/>|r|n<color argb=#FF76a1d3>Head:</color> <hd-value/>
    <color argb=#FF76a1d3>Left Shoulder:</color> <ls-value/>|r|n<color argb=#FF76a1d3>Right Shoulder:</color> <rs-value/>|r|n<color argb=#FF76a1d3>Body:</color> <bod-value/>
    <color argb=#FF76a1d3>Background:</color> <bkd-value/>|r|n<color argb=#FF76a1d3>Foreground:</color> <fore-value/>|r|n<color argb=#FF76a1d3>Secondary Foreground:</color> <sec-value/>
    <color argb=#FF76a1d3>Base Color:</color> <base-value/>|r|n<color argb=#FF76a1d3>Background Color:</color> <bk-value/>|r|n<color argb=#FF76a1d3>Primary Icon Color:</color> <pri-value/>|r|n<color argb=#FF76a1d3>Secondary Icon Color:</color> <secd-value/>
    <color-armor1/>
    <color-armor2/>
    <color-armor3/>
    <color-emblem1/>
    <color-emblem2/>
    <color-emblem3/>
    <part-description/>
    Option <part-count-current/> of <part-count-total/>
    <voice_setting_description/>
    <camera_setting_description/>
    <display_setting_description/>
    <film_autosave_setting_description/>
    <color argb=#55FFFFFF>??? OK</color>
    Failed to read the gamer card settings for '<controller0_gamertag/>'.
    Failed to read the gamer card settings for '<controller1_gamertag/>'.
    Failed to read the gamer card settings for '<controller2_gamertag/>'.
    Failed to read the gamer card settings for '<controller3_gamertag/>'.
    <film-party-player-left/> left the film.
    <color argb=#FF76a1d3>Last Played on:</color> <solo-date/>
    <color argb=#FF76a1d3>Last Played on:</color> <coop-date/>
    <lobby-header/>
    NETWORK: <lobby-network/>
    GAME: <lobby-multiplayer-game/>
    MAP: <lobby-multiplayer-map/>
    MISSION: <lobby-campaign-level/>
    DIFFICULTY: <lobby-campaign-difficulty/>
    PLAYLIST: <lobby-matchmaking-hopper/>
    MAP: <lobby-mapeditor-map/>
    FILM: <lobby-theater-film/>
    <lobby-start-button-name/>
    <lobby-current-players/> Player (<lobby-max-players/> max)
    <lobby-current-players/> Players (<lobby-max-players/> max)
    <lobby-current-players/> Player (Closed)
    <lobby-current-players/> Players (Closed)
    Edit Objects on <lobby-mapeditor-map/>
    <lobby-theater-film/> (<lobby-theater-film-length/>)
    <lobby-privacy/>
    <lobby-privacy/>
    Someone is joining the game... <lobby-privacy/>
    <lobby-privacy/>
    The current map is not available. Please select a different map. <lobby-privacy/>
    Loading information from the Halo3 server... <lobby-privacy/>
    The party size is too large to start the game. Up to <lobby-coop-max-players/> players may play co-op on Xbox LIVE or system link.
    Loading information from the Halo3 server... <lobby-privacy/>
    Loading information from Xbox LIVE... <lobby-privacy/>
    The party size is too large to play this film. Only <lobby-film-max-players/> may watch this film on Xbox LIVE or system link.
    <lobby-film-party-leader-requirement/> has the best connection and must be the Party Leader to watch films.
    Loading information from the Halo3 server... <lobby-privacy/>
    Loading information from the Halo3 server... <lobby-privacy/>
    Loading information from Xbox LIVE... <lobby-privacy/>
    Retrieving files from Xbox LIVE... <lobby-privacy/>
    An unknown error has occurred. <lobby-privacy/>
    The Party Leader is changing settings. <lobby-privacy/>
    Ready<lobby-privacy/>
    Waiting for <lobby-party-leader/> to start the game. <lobby-privacy/>
    Press ??? to cancel the countdown.
    The game starts in <lobby-countdown-remaining/> seconds.
    Press ??? to delay the countdown.
    The game starts in <lobby-countdown-remaining/> seconds.
    <lobby-delaying-player/> delayed the countdown.
    ???  <lobby-party-leader/> is your Party Leader.
    <lobby-campaign-level/>
    <lobby-campaign-level/> on <lobby-campaign-difficulty/>
    at <lobby-campaign-insertion/>
    <lobby-multiplayer-game/> on <lobby-multiplayer-map/>
    on <lobby-multiplayer-map/>
    <lobby-matchmaking-hopper/>
    <lobby-matchmaking-hopper/>, Population: <lobby-matchmaking-hopper-population/>
    <lobby-matchmaking-total-population/> Gamers Online
    <color argb=#FF76a1d3>Current Players in Party: </color><party_size/>
    Budget: <budget-total/>
    The party size is too large. Only <lobby-forge-max-players/> may play in Forge
    Loading... <lobby-percent-loaded/>%
    <creation-date/>
    Budget: <budget-used/> used, <budget-available/> available.
    A light version of <map-name/>, with plenty of budget available for new intepretation.
    <target-player-name/>
    <player-rank/>
    <player-grade/>
    <color argb=#ff76a1d3>TOTAL EXP:</color> <xp-value/>
    <color argb=#FF76a1d3>Highest Skill:</color> <skill-value/>
    <ranked-value/>|n<social-value/>|n<custom-value/>
    Party Countdown:<rematch-timer/>
    RECENT FILMS:  <color argb=#FF8692d4>
    Be sure to visit Recent Films in the Theater to save any films that you want to keep. Up to 25 films of your most recent games will be available.</color>
    RECENT FILMS:  <color argb=#FF8692d4>
    Be sure to visit Recent Films in the Theater to save any films that you want to keep. Up to 25 films of your most recent games will be available.</color>
    RECENT FILMS:  <color argb=#FF8692d4>
    Be sure to visit Recent Films in the Theater to save any films that you want to keep. Up to 25 films of your most recent games will be available.</color>
    RECENT FILMS:  <color argb=#FF8692d4>
    Be sure to visit Recent Films in the Theater to save any films that you want to keep. Up to 25 films of your most recent games will be available.</color>
    <hopper-name/>
    <hopper-name/> (population <hopper-population/>)
    ??? <party-leader/> is the Party Leader.
    <current-players/> Players
    <player-name/>
    Details <party-joinable/>
    Players: <player-count/> (<player-max/> Max)
    <party-leader-info/>
    <players-in-party-info/>
    <mode-info/>
    <status-info/>
    <level-info/>
    <difficulty-info/>
    <film-info/>
    <playlist-info/>
    <time-remaining-info/>
    <score-to-win-info/>
    <leading-score-info/>
    <game-info/>
    <game-variant-info/>
    <map-info/>
    <map-variant-info/>
    <teams-info/>
    <game-start-countdown-seconds/> SECONDS
    <current-veto-count/> out of <max-veto-count/>
    Game accepted. Game starting in <game-start-countdown-seconds/> seconds.
    Game starts in <game-start-countdown-seconds/> seconds.
    ??? Veto Map and Game <local-veto-indicators/>
    <current-players/> players
    <playlist-name/>
    <game-variant-name/> on <map-variant-name/>
    <map-variant-name/>
    ??? <party-leader/> is the Party Leader.
    <hopper-name/>
    <hopper-name/> (population <hopper-population/>)
    <current-players/> Players
    <current-players/> Player
    <search-preference/>
    Target: Skill Range of <their-skill-range/> |nGames Found: <games-found/> |nPossible Matches: <possible-matches/>
    Target: Team of at Least <their-size-minimum/> with Skill Range of <their-skill-range/> |nGames Found: <games-found/> |nPossible Matches: <possible-matches/>
    Target: Mixed Skill Range |nGames Found: <games-found/> |nPossible Matches: <possible-matches/>
    Target: Team of at Least <their-size-minimum/> with a Mixed Skill Range |nGames Found: <games-found/> |nPossible Matches: <possible-matches/>
    Games Found: <games-found/> |nPossible Matches: <possible-matches/>
    Target: Team of at Least <their-size-minimum/> |nGames Found: <games-found/> |nPossible Matches: <possible-matches/>
    Need additional players within the skill range of <their-skill-range/>.
    Need a team of <their-size-dynamic/> players within the skill range of <their-skill-range/>.
    Need a team of <their-size-dynamic/> players of mixed skill.
    Need additional team of <their-size-dynamic/> players.
    ??? <party-leader/> is the Party Leader.
    <game-type/>
    <game-variant/>
    <inheritance/>
    <inherited-value/>
    Sudden Death may last for up to <current-name/>.
    The player will have these traits for <current-name/>.
    The player can take <current-name/> of the normal damage.
    The player can only take <current-name/> as much damage as normal.
    The player does only <current-name/> as much damage as normal.
    The player does <current-name/> of the normal damage.
    The player starts with <current-name/> grenades.
    The player starts with <current-name/> grenade.
    The player moves at only <current-name/> of normal speed.
    The player moves at <current-name/> of normal speed.
    Gravity is at <current-name/>, making the player lighter.
    Gravity is at <current-name/>, making the player heavier.
    The motion sensor range is reduced to <current-name/>.
    The motion sensor operates normally, out to <current-name/>.
    The motion sensor range is increased to <current-name/>.
    Rounds will end after <current-name/>.
    Weapons on the map will be replaced with <current-name/>.
    A penalty of <current-name/> is added.
    A penalty of <current-name/> is added. Wow, harsh.
    The player may die <current-name/> times and is then out of lives.
    The player may die <current-name/> time and is then out of lives.
    Deaths increase your respawn time by <current-name/>.
    Score <current-name/> points to win the round.
    Score <current-name/> point to win the round.
    Capture <current-name/> flags to win the round.
    Capture <current-name/> flag to win the round.
    Players may return their flag by standing nearby it for <current-name/>.
    A stolen flag will reset after sitting unattended for <current-name/>.
    Score <current-name/> points to win the round.
    Score <current-name/> point to win the round.
    The goal will move every <current-name/>.
    Players up to <current-name/> away will be affected.
    Players will capture a territory by staying nearby for <current-name/>.
    Score <current-name/> points to win the round.
    Score <current-name/> point to win the round.
    A new Juggernaut is chosen <current-name/> after the old one dies.
    The goal will move every <current-name/>.
    <current-name/> of players will start the round as Zombies.
    <current-name/> players will start the round as Zombies.
    Safe havens move every <current-name/>.
    Score <current-name/> points to win the round.
    Score <current-name/> point to win the round.
    The ball enters play <current-name/> after the start of the round.
    The ball will respawn after sitting idle for <current-name/>.
    Detonate <current-name/> bombs to win the round.
    Detonate <current-name/> bomb to win the round.
    The bomb requires <current-name/> to arm upon reaching a target.
    Once armed, it takes <current-name/> to disarm a bomb. Stay calm.
    The bomb detonates <current-name/> after arming. Defend it, but from a safe distance.
    The bomb will reset if left sitting idle for <current-name/>.
    Score <current-name/> points to win the round.
    Score <current-name/> point to win the round.
    The hill moves to a new location every <current-name/>.
    <current-page-name/>
    Party Countdown 0:<rematch-timer/>
    MVP: <mvp/>
    VICTOR: <mvp/>
    <game-variant/> on
    <save-film-reminder/>
    <lobby-campaign-level/> on <lobby-campaign-difficulty/>
    TIME <time-completed/>
    <difficulty-complete/> Difficulty
    <number-of-skulls/> Skulls
    <difficulty-multiplier-value/>
    <skulls-multiplier-value/>
    <subtotal-value/>
    <time-bonus-value/>
    <total-multipliers-value/>
    <total-score-value/>
    <target-player-name/>
    <player-rank/>
    <player-grade/>
    <color argb=#ff76a1d3>Total RP:</color> <xp-value/>|n<color argb=#FF76a1d3>Highest Skill:</color> <skill-value/>
    <color argb=#FF76a1d3>Ranked Matches:</color> <ranked-value/>|n<color argb=#FF76a1d3>Social Matches:</color> <social-value/>|n<color argb=#FF76a1d3>Custom Games:</color> <custom-value/>
    <color argb=#FF76a1d3>Kills:</color> <kills/>|n<color argb=#FF76a1d3>Deaths:</color> <deaths/>|n<color argb=#FF76a1d3>K/D Spread:</color> <kd-ratio/>|n<color argb=#FF76a1d3>Headshots:</color> <headshots/>|n<color argb=#FF76a1d3>Best Spree:</color> <best-spree/>
    <implement-name/> (<implement-count/> kills)
    <most-killed-name/>
    <most-killed-count/>
    <most-killed-by-name/>
    <most-killed-by-count/>
    <medal-name/>
    <medal-description/>
    Party Countdown 0:<rematch-timer/>
    <search-preference/>
    <search-preference-description/>
    <hopper-name/>
    Population: <hopper-population/>
    <game-info/>
    <map-info/>
    <map-info/>
    <game-info/> on <map-info/>, <timestamp-info/>
    <map-info/> on <difficulty-info/>, <timestamp-info/>
    Forge film on <map-info/>, <timestamp-info/>
    <color argb=#FF76a1d3>Status:</color> On
    <color argb=#FF76a1d3>Status:</color> Off
    <total-skull-multiplier/>
    <screenshot-title/>
    <screenshot-description/>
    If you test any of these let me know.

    Original post is here. http://www.modhalo.n...showtopic=12461
    Its old to me but you guys look like you need work.

    Edited by DEEhunter, 02 December 2008 - 12:03 AM.


    #2 BTKC124

    BTKC124

      Rob

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    Posted 02 December 2008 - 11:31 AM

    WOW
    about 1 month ago i found the clock on someones fileshare and i edited the describtion to find code and it was <time_hms> or sothing like that i tryed it and it worked and a couple days ago i accendtley delleted it and lost the code and i was woundering if the clock would work in bio or motto or somthing loke that?

    #3 SotG Caboose

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    Posted 02 December 2008 - 03:23 PM

    Zomg thats alot of stuff im trying some of it out right nao.

    #4 Korupt Data

    Korupt Data

      SoOoO KoRuPtAbLe

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    Posted 02 December 2008 - 03:40 PM

    WOW
    about 1 month ago i found the clock on someones fileshare and i edited the describtion to find code and it was <time_hms> or sothing like that i tryed it and it worked and a couple days ago i accendtley delleted it and lost the code and i was woundering if the clock would work in bio or motto or somthing loke that?

    Lol the clock pwnz but it wouldnt work in a bio or motto, cuz thats on halo 3 not ur 360. duhh

    #5 V3NOM

    V3NOM

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    Posted 02 December 2008 - 03:51 PM

    wow you really did your research
    when you make your app be sure to put pictures of the chosen code next to every choice

    #6 KP Romplestein

    KP Romplestein

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    Posted 02 December 2008 - 07:30 PM

    ZOMGZ0RZ! Does this mean that we can now has campaign maps/difficulty in t3h custom games lobby??!?? Or do locales have nothing to do with that, seeing as how they are all teh text ASCII uber pwnzorsz lulz candy bar sandwich???????????
    (can i make pictures of campaign maps or change the difficulty in custom games lobby?)

    #7 DEEhunter

    DEEhunter

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    Posted 06 December 2008 - 10:27 PM

    Anyone test them?

    #8 KP Romplestein

    KP Romplestein

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    Posted 08 December 2008 - 01:42 PM

    Anyone test them?


    Yes. I've tested: <controller0_gamertag/> which showed the first player controller's gamertag. <day_of_week/> <month_name/> <day/>, <year/> and <time_hms/> which showed up as a clock, the day, the month and the year (all of which change in relation to the current time dictated by your xbox). <bnet-pro-button/> and <bnet-pro-message/> which both did nothing just showed up as "<bnet-pro-button/>" and "<bnet-pro-message/>."

    I've also tested about 7 or 8 others which i can't seem to remember at the moment, but the odd thing was that they did not just show the text i had edited in the hex editor. They came up as nothing. It was blank, but that leads me to think that just as with editing the text colors it may need a sort of value and suffix(i.e. for changing text color it would be <color argb=#FF******>Value and </color> which would be the suffix. If I sound like a n00b or have no idea what it is that i am saying, then please feel free to flame me.

    #9 miinaturvat

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    Posted 08 December 2008 - 03:34 PM

    Yes. I've tested: <controller0_gamertag/> which showed the first player controller's gamertag. <day_of_week/> <month_name/> <day/>, <year/> and <time_hms/> which showed up as a clock, the day, the month and the year (all of which change in relation to the current time dictated by your xbox). <bnet-pro-button/> and <bnet-pro-message/> which both did nothing just showed up as "<bnet-pro-button/>" and "<bnet-pro-message/>."

    I've also tested about 7 or 8 others which i can't seem to remember at the moment, but the odd thing was that they did not just show the text i had edited in the hex editor. They came up as nothing. It was blank, but that leads me to think that just as with editing the text colors it may need a sort of value and suffix(i.e. for changing text color it would be <color argb=#FF******>Value and </color> which would be the suffix. If I sound like a n00b or have no idea what it is that i am saying, then please feel free to flame me.


    I understand. And you're probably right. Sort of like the <img> tag in HTML. You need to state the <img src="your image source> and the </img> part.

    #10 KP Romplestein

    KP Romplestein

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    Posted 09 December 2008 - 06:22 PM

    I understand. And you're probably right. Sort of like the <img> tag in HTML. You need to state the <img src="your image source> and the </img> part.

    I luv u.

    #11 DEEhunter

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    Posted 09 March 2009 - 09:03 PM

    Bump

    #12 0xidium

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    Posted 15 March 2009 - 05:29 PM

    I <3 your 1337 bumpage.

    #13 ii rubiks ii

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    Posted 21 March 2009 - 07:51 PM

    nice job

    #14 ii rubiks ii

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    Posted 21 March 2009 - 07:57 PM

    very nice