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    Halo Reach: Lockout Remake (Download)


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    #1 makifo

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    Posted 05 September 2010 - 08:35 PM

    I Just recently made a remake of Lockout with a friend from a mixture between Blackout from Halo 3 and Lockout from Halo 2


    Lockout Remake(still processing)


    DOWNLOAD V 0.1: http://www.megaupload.com/?d=4U4KJ659
    (tutorial in file)

    any mistakes tell me and i'll correct

    #2 Sphere

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    Posted 05 September 2010 - 08:38 PM

    Damn you guys with Halo Reach already.
    Well I think the maps looks pretty well, looks Almost exactly like the maps.
    P.S Bad Song. Sorry.

    #3 blacklabelfosho

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    Posted 05 September 2010 - 08:38 PM

    looks awesome! doorways are really low it seems like but other than that looked awesome :D

    #4 iBotPeaches

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    Posted 05 September 2010 - 08:43 PM

    I guess with all the rolls, evades, jetpacks and sprints it makes it very difficult to make a small map.

    Look at this map for example. Most parts are longer, bigger, and higher than normal. This is an amazing remake, as I tried to create a tiny map just like Lockout and its near impossible with all the large walls your given. You have to spend 90% of the time in phased mode trying to blend objects together.

    Good job.

    #5 makifo

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    Posted 05 September 2010 - 08:47 PM

    I guess with all the rolls, evades, jetpacks and sprints it makes it very difficult to make a small map.

    Look at this map for example. Most parts are longer, bigger, and higher than normal. This is an amazing remake, as I tried to create a tiny map just like Lockout and its near impossible with all the large walls your given. You have to spend 90% of the time in phased mode trying to blend objects together.

    Good job.

    Thanks, it means a lot coming from you Peaches. :)

    #6 jmdalmighty

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    Posted 06 September 2010 - 02:17 AM

    ^ lol kiss ass

    #7 michael iz pro

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    Posted 06 September 2010 - 03:15 AM

    ^ lol kiss ass


    ^ Jealous :p

    #8 gruntmods

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    Posted 06 September 2010 - 08:35 AM

    I guess with all the rolls, evades, jetpacks and sprints it makes it very difficult to make a small map.

    Look at this map for example. Most parts are longer, bigger, and higher than normal. This is an amazing remake, as I tried to create a tiny map just like Lockout and its near impossible with all the large walls your given. You have to spend 90% of the time in phased mode trying to blend objects together.

    Good job.

    If you wanted to make a small map you could always disable the abilities.

    #9 StevenSVE♥

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    Posted 06 September 2010 - 08:53 AM

    I agree with everything peaches says, haha and whats with the energy sword floating at 2:05 when you dropped it to pick up the sniper rifle? I also agree with blacklabel with those walkways low and I think one of them are too high too. Other than those errors, I say the map is still a Bungie Favorite!

    #10 Randomrocket

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    Posted 06 September 2010 - 10:42 AM

    song sucks but looks pretty sweet dude.

    #11 michael iz pro

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    Posted 06 September 2010 - 12:08 PM

    umm see that platform at the bottom heading towards Sniper it should be a little longer lolz but thats the shizzle 10*/10* :p try make The Pit please :D

    #12 iBotPeaches

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    Posted 06 September 2010 - 12:45 PM

    If you wanted to make a small map you could always disable the abilities.


    Yeah, but already after playing for a few weeks I can't go into a single game without them because the game feels like its a snail's pace. Also, most the forge pieces are just generally bigger than before. Usually in Halo 3 you would run out of the large boxes and have to use tiny blocks, but in Reach every object is huge with the exception of some tiny blocks.

    I think I'd remove Jet-pack and evade if I make my next map, because both the abilities just open up maps in ways you wouldn't imagine. Especially if you time the jump right after evading. Its like a superjump.

    #13 gruntmods

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    Posted 06 September 2010 - 01:06 PM

    Yeah, but already after playing for a few weeks I can't go into a single game without them because the game feels like its a snail's pace. Also, most the forge pieces are just generally bigger than before. Usually in Halo 3 you would run out of the large boxes and have to use tiny blocks, but in Reach every object is huge with the exception of some tiny blocks.

    I think I'd remove Jet-pack and evade if I make my next map, because both the abilities just open up maps in ways you wouldn't imagine. Especially if you time the jump right after evading. Its like a superjump.

    sounds like peachy is spoiled.

    #14 Rogue Modder

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    Posted 07 September 2010 - 08:33 AM

    Orrr, add a soft kill barrier on the top of the map so they can't get out and be annoying.