iBotModz CBox
Halo Reach: Lockout Remake (Download)
#1
Posted 05 September 2010 - 08:35 PM
Lockout Remake(still processing)
DOWNLOAD V 0.1: http://www.megaupload.com/?d=4U4KJ659
(tutorial in file)
any mistakes tell me and i'll correct
- iBotPeaches and michael iz pro like this
#2
Posted 05 September 2010 - 08:38 PM
Well I think the maps looks pretty well, looks Almost exactly like the maps.
P.S Bad Song. Sorry.
#3
Posted 05 September 2010 - 08:38 PM
#4
Posted 05 September 2010 - 08:43 PM
Look at this map for example. Most parts are longer, bigger, and higher than normal. This is an amazing remake, as I tried to create a tiny map just like Lockout and its near impossible with all the large walls your given. You have to spend 90% of the time in phased mode trying to blend objects together.
Good job.
#5
Posted 05 September 2010 - 08:47 PM
Thanks, it means a lot coming from you Peaches.I guess with all the rolls, evades, jetpacks and sprints it makes it very difficult to make a small map.
Look at this map for example. Most parts are longer, bigger, and higher than normal. This is an amazing remake, as I tried to create a tiny map just like Lockout and its near impossible with all the large walls your given. You have to spend 90% of the time in phased mode trying to blend objects together.
Good job.
#6
Posted 06 September 2010 - 02:17 AM
#7
Posted 06 September 2010 - 03:15 AM
^ lol kiss ass
^ Jealous
#8
Posted 06 September 2010 - 08:35 AM
If you wanted to make a small map you could always disable the abilities.I guess with all the rolls, evades, jetpacks and sprints it makes it very difficult to make a small map.
Look at this map for example. Most parts are longer, bigger, and higher than normal. This is an amazing remake, as I tried to create a tiny map just like Lockout and its near impossible with all the large walls your given. You have to spend 90% of the time in phased mode trying to blend objects together.
Good job.
#9
Posted 06 September 2010 - 08:53 AM
#10
Posted 06 September 2010 - 10:42 AM
#11
Posted 06 September 2010 - 12:08 PM
#12
Posted 06 September 2010 - 12:45 PM
If you wanted to make a small map you could always disable the abilities.
Yeah, but already after playing for a few weeks I can't go into a single game without them because the game feels like its a snail's pace. Also, most the forge pieces are just generally bigger than before. Usually in Halo 3 you would run out of the large boxes and have to use tiny blocks, but in Reach every object is huge with the exception of some tiny blocks.
I think I'd remove Jet-pack and evade if I make my next map, because both the abilities just open up maps in ways you wouldn't imagine. Especially if you time the jump right after evading. Its like a superjump.
#13
Posted 06 September 2010 - 01:06 PM
sounds like peachy is spoiled.Yeah, but already after playing for a few weeks I can't go into a single game without them because the game feels like its a snail's pace. Also, most the forge pieces are just generally bigger than before. Usually in Halo 3 you would run out of the large boxes and have to use tiny blocks, but in Reach every object is huge with the exception of some tiny blocks.
I think I'd remove Jet-pack and evade if I make my next map, because both the abilities just open up maps in ways you wouldn't imagine. Especially if you time the jump right after evading. Its like a superjump.
#14
Posted 07 September 2010 - 08:33 AM