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Halo Reach: Lockout Remake (Download)


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#1 makifo

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Posted 05 September 2010 - 08:35 PM

I Just recently made a remake of Lockout with a friend from a mixture between Blackout from Halo 3 and Lockout from Halo 2


Lockout Remake(still processing)


DOWNLOAD V 0.1: http://www.megaupload.com/?d=4U4KJ659
(tutorial in file)

any mistakes tell me and i'll correct

#2 Sphere

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Posted 05 September 2010 - 08:38 PM

Damn you guys with Halo Reach already.
Well I think the maps looks pretty well, looks Almost exactly like the maps.
P.S Bad Song. Sorry.

#3 blacklabelfosho

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Posted 05 September 2010 - 08:38 PM

looks awesome! doorways are really low it seems like but other than that looked awesome :D

#4 iBotPeaches

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Posted 05 September 2010 - 08:43 PM

I guess with all the rolls, evades, jetpacks and sprints it makes it very difficult to make a small map.

Look at this map for example. Most parts are longer, bigger, and higher than normal. This is an amazing remake, as I tried to create a tiny map just like Lockout and its near impossible with all the large walls your given. You have to spend 90% of the time in phased mode trying to blend objects together.

Good job.

#5 makifo

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Posted 05 September 2010 - 08:47 PM

View PostiBotPeaches, on 05 September 2010 - 08:43 PM, said:

I guess with all the rolls, evades, jetpacks and sprints it makes it very difficult to make a small map.

Look at this map for example. Most parts are longer, bigger, and higher than normal. This is an amazing remake, as I tried to create a tiny map just like Lockout and its near impossible with all the large walls your given. You have to spend 90% of the time in phased mode trying to blend objects together.

Good job.
Thanks, it means a lot coming from you Peaches. :)

#6 jmdalmighty

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Posted 06 September 2010 - 02:17 AM

^ lol kiss ass

#7 michael iz pro

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Posted 06 September 2010 - 03:15 AM

View Postjmdalmighty, on 06 September 2010 - 02:17 AM, said:

^ lol kiss ass

^ Jealous :p

#8 gruntmods

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Posted 06 September 2010 - 08:35 AM

View PostiBotPeaches, on 05 September 2010 - 08:43 PM, said:

I guess with all the rolls, evades, jetpacks and sprints it makes it very difficult to make a small map.

Look at this map for example. Most parts are longer, bigger, and higher than normal. This is an amazing remake, as I tried to create a tiny map just like Lockout and its near impossible with all the large walls your given. You have to spend 90% of the time in phased mode trying to blend objects together.

Good job.
If you wanted to make a small map you could always disable the abilities.

#9 StevenSVE♥

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Posted 06 September 2010 - 08:53 AM

I agree with everything peaches says, haha and whats with the energy sword floating at 2:05 when you dropped it to pick up the sniper rifle?  I also agree with blacklabel with those walkways low and I think one of them are too high too.  Other than those errors, I say the map is still a Bungie Favorite!

#10 Randomrocket

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Posted 06 September 2010 - 10:42 AM

song sucks but looks pretty sweet dude.

#11 michael iz pro

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Posted 06 September 2010 - 12:08 PM

umm see that platform at the bottom heading towards Sniper it should be a little longer lolz but thats the shizzle 10*/10* :p try make The Pit please :D

#12 iBotPeaches

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Posted 06 September 2010 - 12:45 PM

View Postgruntmods, on 06 September 2010 - 08:35 AM, said:

If you wanted to make a small map you could always disable the abilities.

Yeah, but already after playing for a few weeks I can't go into a single game without them because the game feels like its a snail's pace. Also, most the forge pieces are just generally bigger than before. Usually in Halo 3 you would run out of the large boxes and have to use tiny blocks, but in Reach every object is huge with the exception of some tiny blocks.

I think I'd remove Jet-pack and evade if I make my next map, because both the abilities just open up maps in ways you wouldn't imagine. Especially if you time the jump right after evading. Its like a superjump.

#13 gruntmods

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Posted 06 September 2010 - 01:06 PM

View PostiBotPeaches, on 06 September 2010 - 12:45 PM, said:

Yeah, but already after playing for a few weeks I can't go into a single game without them because the game feels like its a snail's pace. Also, most the forge pieces are just generally bigger than before. Usually in Halo 3 you would run out of the large boxes and have to use tiny blocks, but in Reach every object is huge with the exception of some tiny blocks.

I think I'd remove Jet-pack and evade if I make my next map, because both the abilities just open up maps in ways you wouldn't imagine. Especially if you time the jump right after evading. Its like a superjump.
sounds like peachy is spoiled.

#14 Xerax

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Posted 07 September 2010 - 08:33 AM

Orrr, add a soft kill barrier on the top of the map so they can't get out and be annoying.




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