After waiting many years for someone to come out with something that would make custom BSP a reality for Halo 2 I decided that I wanted to do something that would help make it a somewhat reality.
In partnership with -DeToX- we decided to bring something new and interesting to the table.
You can essentially model a custom map or object and use this application to fix the lack of collision.
Moving and sizing collision boxes in real time will make things a whole lot easier on everyone,
although it is still a lot of work, its a fun and unique way to mod. I hope everyone that is still modding Halo 2 will create something wonderful and fun with this application.
An example map will be included with the files below, you can look at this to see how and what you will do to create your map.
The map by default has 50 collision boxes and 100 placements, you can clone as many boxes or placements as you want using entity, the application will auto detect the new items.
The maps has many different helpful items, the HUD shows information about the map, there is also an X Y Z axis widget in the center of the map that will help you with placement.
Do not under any circumstances place anything over you player spawn, this will result in your player to not re spawning.
The collision test gun is in this map to help you get you collision as close to perfect as possible, when the projectile hits the collision box it will leave a permanent red dot, which will indicate the bounds of the collision.
The application with the map loaded.
Collision testing gun and HUD.
Collision Testing.
A collision box.
An example of what the collision of an object could look like after completion.
1000 words...
Special thanks to Xbox7887 for Revert GameState Code and to Neodos for phmo and coll research.
Enjoy.
http://www.mediafire...OnyxBeta0.1.rar
-DarkShallFall
Edited by iBotPeaches, 19 August 2010 - 06:28 PM.
Updated link