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    Flood in MP


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    #1 nielsss

    nielsss

      Sergeant Grade 2

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    Posted 22 August 2007 - 09:42 AM

    Puting Flood in Mp:

    Youll need:
    Insolence
    The map your modding like lockout
    Flood map like floodlab
    dot halo (maybe)

    Step 1:
    Open Insolence and then open the two two maps inside of insolence.

    Step 2: Getting flood into map
    In the map floodlab go to the bipd folder and find either the bipd ending with floodcomat_elite or floodcombat_human.
    then drag and drop the bipd into lockout(or the map your using) Its gonna take a bit.

    Step 3: You dont need floodlab any more so close it. In lockout you need to change some things so you can play as
    a flood or just kill them for fun. First go to bipd and find the flood you put in. double click to go into the editor.
    Now in the editor click visible dependencies. Youll see a few things and what you need to find is the tag type foot
    and change it from the flood_combatform to elite.

    Step 4: Changing more values
    Next we need to get rid of the sounds they make. Go to the jmad folder and open the flood you have
    (there might be other pieces to the flood but the only one you gonna mess with is the plain floodcombat_human
    or floodcombat_eltie) In the editor youll have to switch to dev mode by clicking on ifp plugin. Find the unknown 2
    and click on it. When your in it youll see all dependencies click it. There will be a tag type called snd! null out
    the sound and to do that you just click the box next to it and find null. Now youll see a box with zero in it
    somewhere up above. Drop down the box and youll see more numbers. Click all dependencies in each one ONe at a
    time and just null out the snd! for everyone.

    Step 5:
    Go to the hlmt folder and find the flood. Go to edit the flood and switch to dev mode again. find variation and
    click it. a window will open and youll see the words all dependencies, In it youll see a udlg type tag with a box
    that says something that ends with floodcombat next to it. null it out.

    Step 6: changing the explosions
    Still in the hlmt change to the swapper plugin. look for the things that end in this body_destroyed and legs_destroyed.
    Now to make it easier just copy this effectsimpactexplosion_smallfrag_grenadeairborne_detonation
    and paste it over the where the body destroyed and legs destroyed are by clicking on it. Youll see in
    the bottom the whole long name for it and just highlight it and paste the airborne detonation over it.
    I heard that some time the legs destroyed will reset but they havent with me.

    **IMPORTANT NOTE: If your working with the floodcombat_human youll need to change every value
    to effectsimpactexplosion_smallfrag_grenadeairborne_detonation
    or else the game will freeze when you try to kll them**

    Final step:
    Two option: Turning elites or Masterchiefs to flood or puting them in map.
    Playing as them:
    Go to the matg floder and open the only tag. Now in dev mode find unknown 8. when you click on
    it youll see a drop box. Box #2 is masterchief and #3 is elite. now pick one and change the bipd
    of the one you choose to your floods.

    Puting them in the map:
    In dot halo(the easy way) find itmc and youll see all the weapons and ammo that spawn.
    click on whatever one you want to replace the flood with. Click on it and in the dependencies
    window change the hlmt to your flood.

    Resign and thats it. I hope you understand what I wrote its my first tut.

    Credit goes to the people who helped me figure it out.

    #2 coldhalomaster

    coldhalomaster

      Apprentice Grade 1

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    Posted 17 May 2010 - 09:44 AM

    Hey I know Halo 2 is down and all and Im board of halo reach and halo 3 how do i get the floodlab map

    #3 gruntmods

    gruntmods

      Commander Grade 2

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    • Joined: 26-November 08
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    Posted 17 May 2010 - 01:49 PM

    Hey I know Halo 2 is down and all and Im board of halo reach and halo 3 how do i get the floodlab map

    3 year bump, must be some kind of record.
    Floodlab.map