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	<title>Last 10 Submissions RSS Feed</title>
	<link><![CDATA[http://ibotmodz.net/forum/index.php?app=downloads&module=search&section=search&do=last_ten]]></link>
	<pubDate>Sun, 05 Feb 2012 01:33:23 +0000</pubDate>
	<ttl>1800</ttl>
	<description>This is the RSS feed of the last ten file submissions accepted into our database.  This RSS feed is always up to date as it is dynamically updated.</description>
	<item>
		<title>3600 Xbox Trainers</title>
		<link>http://ibotmodz.net/forum/files/file/160-3600-xbox-trainers/</link>
		<description><![CDATA[Included is 3800 trainers.<br />
[list]<br />
[*]ETM Trainers<br />
[*]XBTF Trainers<br />
[*]NFO (readme files)<br />
[/list]<br />
Its best to use Xored Trainer Launcher when launching these.]]></description>
		<pubDate>Sun, 06 Nov 2011 19:38:11 +0000</pubDate>
		<guid isPermaLink="false">160</guid>
	</item>
	<item>
		<title>Halo Reach Armory (Film Modder)</title>
		<link>http://ibotmodz.net/forum/files/file/159-halo-reach-armory-film-modder/</link>
		<description><![CDATA[Mods your Halo Reach Films.  You still have to rehash, and this only works if you were the connection host of the game that the film is from.<br />
<br />
 <img src='http://ibotmodz.net/forum/public/style_emoticons/default/up.gif' class='bbc_emoticon' alt=':up:' /><br />
<br />
***Not created by me<br />
***Created by Xerax.<br />
<br />
<br />
virustotal: <a href='http://www.virustotal.com/file-scan/report.html?id=f57b15c0f6c99fc0a71e0d209b33cb5af77de8fab7e2d326d9ff72a82afd166c-1320606016' class='bbc_url' title='External link' rel='nofollow external'>http://www.virustota...166c-1320606016</a>]]></description>
		<pubDate>Sun, 06 Nov 2011 13:22:11 +0000</pubDate>
		<guid isPermaLink="false">159</guid>
	</item>
	<item>
		<title>Xbox Image Browser</title>
		<link>http://ibotmodz.net/forum/files/file/158-xbox-image-browser/</link>
		<description><![CDATA[<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
=================================================================================<br />
Xbox Image Browser v2.9 Build:0350 by Redline99<br />
<br />
Browse and Extract ISO files<br />
<br />
Added - Added folder preselection to Save As browse dialog<br />
Added - Command line parsing to open an iso from explorer (Open With command)<br />
<br />
NOTE:<br />
Xbox Image Browser is intended to only work with iso files.  Reading directly<br />
from a dvd disc is supported by the Image Browser embedded in Xbox Backup Creator.<br />
<br />
=================================================================================<br />
Xbox Image Browser v2.9 Build:0345 by Redline99<br />
<br />
Browse and Extract ISO files<br />
<br />
Added - XGD3 Support<br />
Changed - Some minor clean ups<br />
<br />
USAGE:<br />
<br />
Selecting the "su20076000_00000000" will display the version number.<br />
Selecting an "xex" file will display the region<br />
<br />
Right clicking on top level file name will extract the entire ISO.<br />
Right clicking on a folder will extract it and it's sub folders.<br />
Right clicking on a single will will allow you to extract that file.<br />
Right clicking on a single file will allow you to replace the file.<br />
(The file size must be the same or smaller.)<br />
<br />
This application is basically the same one embedded in Xbox Backup Creator.<br />
<br /></div></div>
<br />
Since the XGD3 games are being released now, the old applications wx360, used for ripping the ISOs, no longer works. This was the first application updated to handle them.]]></description>
		<pubDate>Wed, 02 Nov 2011 13:04:43 +0000</pubDate>
		<guid isPermaLink="false">158</guid>
	</item>
	<item>
		<title>XTAF Explorer</title>
		<link>http://ibotmodz.net/forum/files/file/157-xtaf-explorer/</link>
		<description><![CDATA[A completely original program developed by slasherking823, XTAF Explorer can view, extract and inject files from a usb memory card that has been formatted by the xbox 360. It allows not only safe backup of game files, but also provides the ability to access your 360 data files for modding purposes. It has a built in GruntMods auto-updater to make sure you have the latest version on hand. It is available free to use in any guide or tutorial as well as home use, provided credit is given to the author and GruntMods. Forget buying a data migration kit from Microsoft, or Xport from Datel, XTAF Explorer is all you need to:<br />
<br />
[list]<br />
<br />
[*]Play modified game saves<br />
[*]Modify local game files for desirable effects<br />
[*]Mod Your gamertag<br />
[*]Backup your data<br />
[*]Get free themes and gamerpics<br />
[*]Mod your avatar<br />
[*]Boost your gamerscore<br />
[*]Install system updates<br />
[*]Now with HDD Support!<br />
[/list]]]></description>
		<pubDate>Wed, 22 Jun 2011 13:14:07 +0000</pubDate>
		<guid isPermaLink="false">157</guid>
	</item>
	<item>
		<title>Halo Reach Film Editor</title>
		<link>http://ibotmodz.net/forum/files/file/156-halo-reach-film-editor/</link>
		<description><![CDATA[This Program is for Mod your Film on Halo Reach<br />
<br />
--Mod Edit--<br />
Scanned with virustotal, looks clean, however, use at your own risk.]]></description>
		<pubDate>Sat, 12 Mar 2011 18:16:51 +0000</pubDate>
		<guid isPermaLink="false">156</guid>
	</item>
	<item>
		<title>Account Decryptor</title>
		<link>http://ibotmodz.net/forum/files/file/155-account-decryptor/</link>
		<description><![CDATA[This Program is like Sigggggggggy, but it has the added convenience of opening a profile to. You can extract the Account file, and inject it. As well as Rehash&#092;Resign the profile.<br />
[IMG]<a href='http://i928.photobucket.com/albums/ad128/zerker4life24/AccountDecryptor.png' class='bbc_url' title='External link' rel='nofollow external'>http://i928.photobuc...ntDecryptor.png</a>[/IMG]<br />
<br />
Download Source: <a href='http://gamefourms.com/downloads/account decryptor source.zip' class='bbc_url' title='External link' rel='nofollow external'>Here</a>]]></description>
		<pubDate>Thu, 25 Nov 2010 22:22:48 +0000</pubDate>
		<guid isPermaLink="false">155</guid>
	</item>
	<item>
		<title>Ocular</title>
		<link>http://ibotmodz.net/forum/files/file/153-ocular/</link>
		<description><![CDATA[<strong class='bbc'>Description:</strong><br />
<br />
Like Viprone, this tool makes every non-host player able to see your  projectile swaps. Only one difference, this tool does it right. You can  apply visibility before, after, or while you mod your map. H2 Ocular has hours of research behind it. Much different than Viprone;  Viprone takes meta from the rocket launcher. H2 Ocular changes one Int32  value that makes the projectile visible. All research was done by  myself. This tool works 100% on every weapon, and does them all 100%  properly. Trust me, your going to be happy.<br />
<br />
<strong class='bbc'>Tutorial:</strong><br />
<br />
1. Open your map in H2 Ocular (File-&gt;Open)<br />
2. Check each weapon you want to make visible(to non-host players)<br />
3. Go to: Queue -&gt; Engage Visible<br />
4. Exit]]></description>
		<pubDate>Thu, 16 Sep 2010 13:12:30 +0000</pubDate>
		<guid isPermaLink="false">153</guid>
	</item>
	<item>
		<title>xTraction - Halo 3 Model / Texture Extractor</title>
		<link>http://ibotmodz.net/forum/files/file/152-xtraction-halo-3-model-texture-extractor/</link>
		<description><![CDATA[<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>Originally made for just wmclan members, I'm releasing this to the  halomodding.com community. This program allows you to open Halo 3 and  Halo 3 ODST map files to extract models and bitmaps. You will need 3ds max to import the EMF  files. EMF are rigged models, aka bones and fingers and the whole  shibang. You can find an EMF importer on the net.</div></div>
<br />
Quoted from Pepsi]]></description>
		<pubDate>Fri, 06 Aug 2010 14:27:11 +0000</pubDate>
		<guid isPermaLink="false">152</guid>
	</item>
	<item>
		<title>Flash 360</title>
		<link>http://ibotmodz.net/forum/files/file/151-flash-360/</link>
		<description><![CDATA[readme.txt<br />
<pre class='prettyprint'>
Flash360 v1.0 By Redline99
2010-01-15

Place in the root dir of a usb drive:
updslot0.bin - Xell         	(Address 0x0C0000 max length 0x040000 bytes, no metadata)
updslot1.bin - Rebooter     	(Address 0x100000 max length 0x140000 bytes, no metadata)
updpatch.bin - Rebooter Patches (Address 0x194000 max length 0x004000 bytes, no metadata)

updflash.bin - Nand Image File  (this must include the metadata or aka spare/ecc bytes)
	Must be the full nand with exceptions for consoles with a built in Memory Unit.
	
	Flash360 will scan the bad block reservation area of the file to be flashed.
	If it finds blocks that have been remapped then it sets the writing mode
	to write the file as-is.  If it determines that no blocks have been remapped
	then it sets its write mode to relocate any blocks as it goes along.
	
	The block relocator logic will only apply to the Flash partition. This means that it
	will not try to relocate any block from the built in Memory Unit (if available). 

	A simple check of the KV will be done if the choice to not copy it from the current
	nand is selected.  Flash360 cannot currently get the CPU key to completely verify
	the KV before writing. If it detects a difference in the first page it will
	warn you before proceeding.
	

If Flash360 is ran from a HDD, USB or MU, saving the current nand image will be available.
The raw dumped nand file will be saved to "D:&#092;flashdmp.bin". (same dir as xex)

For consoles with built in MU:
You can select to save the entire nand or only the Flash partition (66 MiB).
This also means you can write just Flash partition (66 MiB) to the nand.

When writing the Flash you can select to keep the current Keyvault and Config blocks. 
This is the recommended way to flash XBRebooter, straight from the release package.

If any writing to the nand is done do not return to the dash or bring up the guide.
An auto shutdown mechanism is in place by backing out of the main menu.  

The power plug should be removed to allow for a complete reinitialization of console.

Notes:
It is up to the user to verify the validity of the file(s) to be flashed.

Flashing the nand is risky, I hope it works well for everyone, if problems arise
I will do my best to address them.  There are still many items I would like
to do/add to this app, so it will be a work in progress.

When using this app do not do anything that will interrupt it. Do not use the 
big center guide button on the controller. Do not have the dash doing anything in 
the background. Remember what this application is doing is replacing the contents on 
the nand without the rest of the system knowing about it.

There is also a new Xell I have created with many of these features plus some new
ones that should be nice.  Time didnt permit releasing it though.

Thanks:
To kreet and angerwound for looking over my code and fixing many noob mistakes. :)
And especially to all the gracious people who helped test!

Greets:
r0wdy, tiros, MODFREAKz, schtrom, xorloser, tmbinc, seventhson, angerwound, kreet, lantus,
Skorchir, D-BlooD, momdad, skitzo, Cr4zi3, Sonic-Iso, stk50, Yoshihiro, Arakon and Alley. 

Team Greets:
XBRebooter, XeDev, Jungle, HyperX, Avalaunch, Xecuter, 
MS Interactive Entertainment Business Department

</pre>]]></description>
		<pubDate>Mon, 28 Jun 2010 23:49:21 +0000</pubDate>
		<guid isPermaLink="false">151</guid>
	</item>
	<item>
		<title>XexTool</title>
		<link>http://ibotmodz.net/forum/files/file/147-xextool/</link>
		<description><![CDATA[:: Overview<br />
<br />
This is a tool to extract information on an xex file. It will print out<br />
xex information to the console, alter xex attributes, extract executable code<br />
and other basefiles and create idc scripts files to help with disassembling<br />
the extracted executable code.<br />
<br />
Note: any altered or created retail xex files will not be correctly signed.<br />
<br />
:: Xex Format Basics<br />
<br />
An xex file consists of a basefile that the xex is built around and headers<br />
which contain various attributes to be used with the basefile.<br />
<br />
Usually the basefile is an executable file, however it can also be data file,<br />
as seen with ximedic.xex from the xbox360 flash. When the basefile is an<br />
executable file it is either an exe or dll, however it is not stored in its<br />
normal exe or dll format but instead as a binary file.<br />
<br />
Some of the xex header attributes are required, and others are optional. Some<br />
of these attributes are things such as the regions the xex is made for and the<br />
media the xex is allowed to boot from.<br />
<br />
The basefile can be optionally encrypted using aes encryption. All contents<br />
of the basefile are hashed and then rsa signed. Microsoft is the only one with<br />
access to the private key required to sign xexs in order to allow them to boot<br />
on a retail xbox360. A different key is used to sign xex files in order to<br />
allow them to boot on a development xbox360.<br />
<br />
x360GameHack is a GUI for XexTool. I went ahead and attached it, but USE xexTool as its easier to get exactly what you want.]]></description>
		<pubDate>Mon, 31 May 2010 03:33:44 +0000</pubDate>
		<guid isPermaLink="false">147</guid>
	</item>
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